Effectiveness of Research Informed Practice in Improving Culturally Responsive Teaching to Create an Inclusive Classroom

Make it more critical. Things to change 

1. Update outdated references (literature review) 
2. add some elements of gamerfication being a really good learning intervention to aid with student learning. 
3. The lecture review so far, find maybe lecturers that have seen these what have they done to kind of solve these
problems. I need to find some studies where researchers have looked
into this problem of promoting an inclusive classroom to increase engagement
and then you need to have a read at some of the interventions that they’ve used
which have resulted in positive impact in the classroom.
4. Need to be quite
specific about what i’m going to do. introduce gamifaction talk about online AI games such as Kahoot. 
5. So
how does Kahoot through iPads and quizzes promote an inclusive classroom?

I did an research paper on gamification if you need it for help 

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